The last instance of a red herring exists in eighth chapter or "The Lost Village" and is found inside the water temple. The third chapter features a man with a large red fish in the asylum courtyard, who will begin dancing when a certain record is put on, but otherwise offers no real help or aid to gameplay. The second chapter features a hut with a large paint impression of a red herring on the roof, the character states his disappointment of the fact it contains no useful items or objects. Three literal examples of red herrings exist in the title. These graves can be distinguished from other headstones by the last names being abbreviated to a single letter Clicking on the stones will trigger a narration of a name and a funny epitaph. Some headstones in the game contain the names of people associated with the game's development. This outburst seems to be a reference to the popular song Bad Habit by The Offspring. Inside the main program file, sntrm.exe, on the XS (pre-patched) version of the game there exists a humorous outburst as a possible error code, on what would be line 774 if the file were interpreted as text, when searched by the utility grep:Ĭ:sntrm_k.txt ERROR: Invalid NPC ID -> All resources = 0 Stupid Dumbshit Goddamn Motherfucker! Unable to find encounter keyword %d '%s' in encounter %d No portrait for this encounter. Some characters in the game can be talked to with different topics that will unlock another topic or trigger an event. Items the player has picked up is accessed by clicking the controlled character. The player controls the character in a bird's-eye view perspective and is moved by right dragging the mouse to the desired direction. When the player reaches the end of the path, a cinematic is played and the game proceeds to the next chapter. If the player fails to do so (like getting killed) then the player is transported back to the beginning of the path without losing progress thus a Game Over in this game is non-existent. The player must find clues, solve puzzles and interact with other characters to reach a final challenge where the player must reach the end of a path while avoiding obstacles. The game is separated into different levels or "chapters" with each having a different style and atmosphere. The game was re-released in 2002 with Windows XP compatibility. This indistinction underlines much of the horror portrayed in the game. In many cases, it is unclear to the player if the world the character is currently in is real or a product of Max's own imagination. Each world and setting carries a distinct atmosphere that presents either the real world, the imaginary world, or a mix of both of the main protagonist. The game uses a bird's-eye view perspective and a non-tiled 2D navigational system. The dark mood and graphics of the game are matched by an equally ominous musical background. The search for his own identity - and "the truth" - takes place within the grounds of the sanitarium and inside his own delusions and flashbacks, as he confronts the ghosts of his past. "Sanitarium" tells the story of a man named Max Laughton who is suffering from amnesia due to a car accident as he frantically tries to unveil the details of his institutionalization inside a bizarre medieval-styled asylum. A psychological thriller often praised for its atmosphere and originality. "Sanitarium" is a point-and-click adventure game released in 1998 by ASC Games. Genre = Adventure game, psychological thriller, psychological Horror Released = vgrelease|United States of America|USA|April 30, 1998 Publisher = ASC Games (1998) XS Games, LLC (2002)
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